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*expects a steamlord in steamfair*

that would be so fun xd

oooooh i got it, implement the boost ball, make it able to damage some stuff, and make some robots like the tinbots(forgot their name xd) from MP3 and make a hall full of them like a minigame!
Green-Kirby, ROAR!
Boost ball is in then.... Also!

Palette is still beta.
(user is banned)
Breathe in the Future, Breathe out the Past
I could never understand the background in those cave areas. Looks like a crevice with a bunch of unorganized rocks in it. You should try and make the rock formations more realistic. Other than that, looks good!
i watched up to the bombs and i like what i see, perplexing pool(is that it?) song goes perfectly with that background xd, and i do get the caves, its like, giant pillars inside the caves right?
Green-Kirby, ROAR!
Quote from ZephyrZx:
i watched up to the bombs and i like what i see, perplexing pool(is that it?) song goes perfectly with that background xd, and i do get the caves, its like, giant pillars inside the caves right?

Yep.
(lol content less post)
I frown upon some of the hidden stuff in that trailer. :(
too much of it would be too difficult to find. there are no clues of were to bomb!
It would be another mind fuck..
Green-Kirby, ROAR!
Haha, relax. If you can't figure some thing out. Bombing all around won't help you much. (I don't design my item placement like that.)

You can also pick up X-Ray quite early. =)

X-Ray will give you more hints on what to do.

And once you get power bombs, later on in the game, it will be even easier to figure out how to get the items.

It work like this. Instead of placing all easy to grab items in one area. I split up them and the hard to get items over all areas. This is to give players who explore every thing a better chance. You also have to go back to the first area even though you got things to do in the last area to pick up stuff... For example, you can't beat a boss. Then you can go back to area 1-3 and look for E-tanks. :P

A bit more running around, yes.
But once you played the game a few times it will be easier to know what to pick up and how far in.

Like in super metroid. You can get wave beam early; But the idea is for you to get it after grapple beam. =)
ooh.
Early x-ray actually sounds like a new idea.
also, forgot to say in the last post:
You killed the red door Crying or Very sad lol
Oh, you're gonna kill me GK. Exploring isn't my strong point, took me hours to figure out what the crap to do with the reek fish after I caught it in Twilight Princess.
Edit history:
Zhs2: 2008-10-04 03:27:07 pm
Yo.
Meh. The reekfish tripped me up too; I think that was intentional. I was like, "Why can't I hold onto it?" Then I remembered the REEK part of Reekfish.

Also, Sneaky Paradox:

Quote from BloodSonic:
G-Krys killed the red door Crying or Very sad lol
Quote from Sneaky Paradox:
Oh, you're gonna kill me GK. Exploring isn't my strong point, took me hours to figure out what the crap to do with the reek fish after I caught it in Twilight Princess.
WTF? this is a super metroid hack!
how can you not expect exploration?
Cause we all played metroid fusion and we love linear gameplay!!!

*cough*
Edit history:
Quietus: 2008-10-06 06:23:02 am
Super Secret Area - Dead Ahead!
The video is fantastic, Crys!  Good job.

A few points:

The tall blue pillars with the holes in are inconsistent.  In some rooms they're solid, while in others you can run straight through them.  This can be confusing.

Secondly, I agree with the note about having too many passages that have no hint where they are.  While this is fine for hidden items, main paths should have a fairly obvious hint if they are to be hidden.

EDIT: Realised I'd been using secret codewords, like 'viedo'.  aiwebs_014
Green-Kirby, ROAR!
Quote from Quietus:
The viedo is fantastic, Crys!  Good job.

A few points:

The tall blue pillars with the holes in are inconsistent.  In some rooms they're solid, while in others you can run straight through them.  This can be confusing.

Secondly, I agree with the note about having too many passages that have no hint where they are.  While this is fine for hidden items, main paths should have a fairly obvious hint if they are to be hidden.


There is no main path. =)
Yo.
Quote from G-Krys:
There is no main path.

There is never a main path. Twisted Evil
Super Secret Area - Dead Ahead!
Quote from Crys:
There is no main path. =)


Hehe, I was implying that routes where people are expected to go, such as to the morph ball.  But I'm all up for SBs and bombing everywhere anyway.  :P
Green-Kirby, ROAR!
Let me give you an example.

First boost ball puzzle.
It gives you an hint that you need boost ball.

..but.
It's designed so you can mockball it. 

This is how my hack works.

+ If you like to wall jump; Then you can skip hi-jump for the whole game.  Wink
I love to wall jump, but i can't leave a item in plain sight >_<
You could bomb jump across that pit if those are crumble blocks.
I think people would like it if you allow them to mockball all of the places where boost ball should be used. that would make it so people could choose whether they wanted boost ball or not.
more possibilities! Very Happy
have you made you're own sprite for boost ball?
Quote from ZephyrZx:
I love to wall jump, but i can't leave a item in plain sight >_<
An item
true. it is very difficult to just walk past an item in front of your face. :P
Quote from Bolognab:
You could bomb jump across that pit if those are crumble blocks.
... how would you bomb through solid wall?
a, an, and, damnit, I always mix those up :<

since i learned the wonders of IBJ in cliffhanger, I wouldn't mind to have to do so in this hack xd
Quote from Bloodsonic:
how would you bomb through solid wall?

Uhh...You tell me?

You know how if you're in a morphball tunnel and there's a crumble block ahead of you you can lay a bomb and jump over that crumble block? You can do that with three crumble blocks also. Therefore you can get that hijump without mockballing or boosting. Don't see how anyone could misunderstand.
Why would you try and pull something as hard as bombing 3 times to get over 3 crumbling blocks for an item while you can just mockball to get it >_>;?
You could probably just fall through the crumble, land, then mid air morph onto the next crumble. Wash, rinse, repeat. Crumble blocks that are a certain distance away from the ground always have this problem.
But that requires an almost perfect speed and precision doesn't it? I still believe mockballing is the way to go >_>