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Author Topic: Super Metroid Maze!  (Read 1049 times)
devonodev
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« on: October 03, 2008, 12:23:10 am »

Here is a short morphball maze I made. for unheadered roms.

it will require a bit of bomb jumping or midair morph.
i have also changed a bit of the graphics.



it ends when you get screw attack

EDIT:
(click to show/hide)

ENJOY!


* Super Metroid Maze Unheadered.IPS (22.49 KB - downloaded 95 times.)
« Last Edit: October 05, 2008, 07:24:01 pm by devonodev » Logged

Super Metroid Best Time SS 0:48, 38% Console Run

My Small Collection of Mini Hacks :)
Super Metroid Maze
Super Metroid No Map
Super Metroid Escape
Super Metroid Legend of Doom

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Acheron86
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« Reply #1 on: October 03, 2008, 06:59:39 am »

Don't make a new thread, just edit the old one next time.

Ahhh, I see what you mean, never mind. The first thread broke. Don't worry, I used my magic moderator's wand and it is now gone.
« Last Edit: October 03, 2008, 07:02:28 am by Acheron86 » Logged

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BiggestSchnoz
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« Reply #2 on: October 03, 2008, 09:47:49 am »

I downloaded it last night but when I found screw attack, it didn't end.  Is it actually supposed to be like that??

Neat little hack otherwise, hope there will be more maze ones in the future.  :-)
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« Reply #3 on: October 03, 2008, 10:26:06 am »

I downloaded it last night but when I found screw attack, it didn't end.  Is it actually supposed to be like that??

Neat little hack otherwise, hope there will be more maze ones in the future.  :-)

Same here. :-s
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« Reply #4 on: October 03, 2008, 11:25:57 am »

Newbies. :)

One-room or few-room hacks are always like that. Nothing special happens, it just means you've completed the maze.
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« Reply #5 on: October 03, 2008, 01:53:44 pm »

There was this one room hack, i forgot which, where after you finish the "last boss" (a.k.a. ridley), you would go to a pipe like room, and it would loop over and over i you went to any door xd
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« Reply #6 on: October 03, 2008, 09:16:17 pm »

Is this eventually going to be a component of a larger project?  Because it looks pretty cool and I could see potential.
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« Reply #7 on: October 03, 2008, 10:13:33 pm »

I laugh at you making MegaMan Style spikes. I hope they ain't one hit deaths.
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« Reply #8 on: October 03, 2008, 10:53:41 pm »

That is actually a really good maze. I commend you on making one you could get lost in.  :D
My crappy maze is just a few tunnels with losts of traps... laugh new
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« Reply #9 on: October 04, 2008, 12:00:42 am »

I have an idea. How about you use the speed booster patch so you can boost across the crumbling blocks in maze? That would be awesome! 8-)
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The hack that I made:
Super Metroid RBO: http://forum.metroid2002.com/index.php/topic,7415.0.html (I'm sure anybody can beat this)
Super Metroid RBO Impossible: http://forum.metroid2002.com/index.php/topic,7462.0.html (about just as hard as Saturn's hack)
Super Metroid RBO Insane: http://forum.metroid2002.com/index.php/topic,7520.0.html (best one yet)

My favorite emulator:
Snes9x 1.43 improvement 15: http://www.mediafire.com/file/ompiwhpqvba/snes9x-1.43-improvement15.3-win32.7z
devonodev
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« Reply #10 on: October 04, 2008, 12:17:43 am »

thx for ur comments :)
i will probly make a bigger project eventually with a maze in it. cause this only took me one afternoon. lol
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My Small Collection of Mini Hacks :)
Super Metroid Maze
Super Metroid No Map
Super Metroid Escape
Super Metroid Legend of Doom

http://www.youtube.com/user/devonodev
Bioniclegenius
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« Reply #11 on: October 04, 2008, 04:02:35 pm »

There was this one room hack, i forgot which, where after you finish the "last boss" (a.k.a. ridley), you would go to a pipe like room, and it would loop over and over i you went to any door xd
That would be likely my training patch you're talking about, except that it didn't have any pipe-like rooms. The original had that, but I got rid of them.

Like DonnyDonavon said, I can see the potential for this. You ought to expand it out a bit more, make maybe a couple hidden passages, add more items, and possibly make them actually required for certain sections. For example, the x-ray scope, while it is never actually needed, could be extremely useful if you add the hidden passages. Also, I like your sky palette and the graphics - the spikes remind me of Mario 64, probably from Bowser or something. Would you mind if people used this and expanded it out some? This does look nice.
« Last Edit: October 04, 2008, 05:14:43 pm by Bioniclegenius » Logged

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« Reply #12 on: October 04, 2008, 08:50:47 pm »

Would you mind if people used this and expanded it out some? This does look nice.
i dont care if you want to use this for anything. as long as it's good  laugh new
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Super Metroid Best Time SS 0:48, 38% Console Run

My Small Collection of Mini Hacks :)
Super Metroid Maze
Super Metroid No Map
Super Metroid Escape
Super Metroid Legend of Doom

http://www.youtube.com/user/devonodev
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« Reply #13 on: October 04, 2008, 08:54:49 pm »

Ok! I'll work on expanding the maze out somewhat, and include all the items, making them, of course, actually required. I wish you could ASM code in you starting with a couple items, so that'd be out of the way. It'd sure make it easier to do. I'll use your style, expanding the maze out, and use each of the items so that you have to use them. Sound good? Also, if you want me to, I'll lock the rom (when I'm done, of course). Do you want me to stay in correspondence with you, and give you progress reports?
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« Reply #14 on: October 04, 2008, 09:30:14 pm »

Ok! I'll work on expanding the maze out somewhat, and include all the items, making them, of course, actually required. I wish you could ASM code in you starting with a couple items, so that'd be out of the way. It'd sure make it easier to do. I'll use your style, expanding the maze out, and use each of the items so that you have to use them. Sound good? Also, if you want me to, I'll lock the rom (when I'm done, of course). Do you want me to stay in correspondence with you, and give you progress reports?


Bioniclegenius, I hope you're serious in what you're saying, and if you are I look forward to it.  I definately like mazes.  I have a hack (is this the one you made??) that if you go to the left of the landing site there's a maze, but if you go to the right you have to defeat Kraid, underwater.  But I have no idea how to get to the above platforms so I could properly defeat that boss.  Perhaps I need to better explore that maze.... :-k
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devonodev
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« Reply #15 on: October 05, 2008, 12:05:37 am »

bionicle, that sounds awesome!
u can give me progress reports if you want. i dont really care.
« Last Edit: October 05, 2008, 12:09:44 am by devonodev » Logged

Super Metroid Best Time SS 0:48, 38% Console Run

My Small Collection of Mini Hacks :)
Super Metroid Maze
Super Metroid No Map
Super Metroid Escape
Super Metroid Legend of Doom

http://www.youtube.com/user/devonodev
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« Reply #16 on: October 05, 2008, 01:39:59 pm »

BiggestSchnoz (I tried abbreviating your name at first, but that didn't turn out too well), that's my little training patch you're describing there grin new.

As to you, devonodev:
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What say you on this topic?
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« Reply #17 on: October 05, 2008, 04:15:00 pm »

what happens if you put the varia above samus ship? like, she appears and grab it?
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« Reply #18 on: October 05, 2008, 04:24:14 pm »

have the player start with 3 energy tanks and have them run to the varia
(lol redesign)
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devonodev
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« Reply #19 on: October 05, 2008, 05:34:21 pm »

bionicle, that sound really good.
i hope you keep it up. :D
i dont really want a progress report, because then it'll be more awesome when it gets realeased.
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Super Metroid Best Time SS 0:48, 38% Console Run

My Small Collection of Mini Hacks :)
Super Metroid Maze
Super Metroid No Map
Super Metroid Escape
Super Metroid Legend of Doom

http://www.youtube.com/user/devonodev
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