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Author Topic: RIDLEY'S CHALLENGE : Final  (Read 1534 times)
squishy_ichigo
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squichigo-chan


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« on: April 01, 2008, 09:19:48 am »

Well its time for another one room hack!  (Well sort of, theres 4 rooms...)

SUPER METROID : RIDLEY'S CHALLENGE
(its headered!)

A non-linear one room hack that will have you scanning the area for as many items as you can find before fighting Ridley!

SKILLS NEEDED:
-Mockball
-Speedball
-Walljump
-IBJ
-Short Charge
(maybe more)

ITEMS: 25 in all

Will take any comments you have!  Please post if you find bugs.
-------
It is April 1st... But why would I fake something like this?  That would just be cruel!  Come on!  I'm not Kejardon!  Trust me!

edit:
I have empirical evidence showing that chozo warriors are indeed faster than hedgehogs



HONORS:
Cpadolf
ICheatAtGolf
namespoofer

* Ridley's Challenge Final.IPS (13.71 KB - downloaded 175 times.)
« Last Edit: April 11, 2008, 10:30:19 am by squishy_ichigo » Logged

Cpadolf
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Hurr Durr

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« Reply #1 on: April 01, 2008, 01:00:41 pm »

I completed it in 38 minutes by the clock. (probably 2 hours of playing) Very fun hack, some annoying parts though (basically everything in the lava) and some non obvious solutions here and there that annoyed. Also I have no idea of when I broke the hack and when I didn't... it's really non linear and no obvious paths once you are halfway in.

I beat ridley with
(click to show/hide)
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See my TASes of Super Metroid and other games at My Youtube channel.

Current Project:
Any% Improvement with Namespoofer.
Also waiting for Aegis.
Kriole
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« Reply #2 on: April 01, 2008, 02:34:58 pm »

Played for like 5 minutes, got stuck. Then I played for like 10 minutes and got stuck again. Now I have given up.
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Cpadolf
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Hurr Durr

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« Reply #3 on: April 01, 2008, 03:35:44 pm »

That doesn't sound like you... getting stuck and all  : )

Also I got the first super the wrong way I'm quite sure, I was able to pick the one at the first missile pack from outside the wall with a spinjump after I got wavebeam.
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See my TASes of Super Metroid and other games at My Youtube channel.

Current Project:
Any% Improvement with Namespoofer.
Also waiting for Aegis.
Fano7
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« Reply #4 on: April 01, 2008, 05:30:40 pm »

That doesn't sound like you... getting stuck and all  : )

How true.
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squishy_ichigo
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« Reply #5 on: April 02, 2008, 06:24:57 am »

Also I got the first super the wrong way I'm quite sure, I was able to pick the one at the first missile pack from outside the wall with a spinjump after I got wavebeam.

Well that not good!  Fixed that in a heartbeat!  Beta 2 is up!
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DonnyDonovan
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« Reply #6 on: April 02, 2008, 09:06:44 am »

Is IBJ absolutely required?  I suck at it, so it's always been kind of a dealbreaker for me.  Mockball (provided adequate space to do it) and reasonably tricky walljumps are fine.
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squishy_ichigo
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« Reply #7 on: April 02, 2008, 09:58:46 am »

IBJ - Yes its required!
Mockball with adaquent space - is a few tiles adaquent? Eh... probablly not!
Walljump - mostly dodging hazards!
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Cpadolf
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Hurr Durr

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« Reply #8 on: April 02, 2008, 11:08:21 am »

Is very short charges necessary? I used that a couple of times but the space was so short that it was just barely possible in realtime.
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See my TASes of Super Metroid and other games at My Youtube channel.

Current Project:
Any% Improvement with Namespoofer.
Also waiting for Aegis.
squishy_ichigo
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« Reply #9 on: April 02, 2008, 11:14:11 am »

Is very short charges necessary? I used that a couple of times but the space was so short that it was just barely possible in realtime.
I would say the latter.  That part was designed to be really hard in realtime. 
Very short charge would only be an extra advantage to know!  Not a mandatory move, good timeing is all that is neccessary!
edit:
Thats not to say that short charge is not needed!  Short charge is very neccessary!
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DonnyDonovan
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« Reply #10 on: April 02, 2008, 01:03:36 pm »

Methinks I'll take a pass on this one.
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Dark__Echoes
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« Reply #11 on: April 02, 2008, 02:37:42 pm »

darn it, i can't finish it, cuz i can't mockball. =/
from what i HAVE played, this is a pretty solid hack, with lotsa cool moves to pull off.
(still, i wish the mockball wasn't required)
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Jeogigo
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« Reply #12 on: April 02, 2008, 04:27:28 pm »

I found that the low ceiling made the mock ball easier to preform.
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Sturmvogel Prime
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« Reply #13 on: April 04, 2008, 11:19:47 pm »

Anybody knows where i can find the varia suit and the charge beam?
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A Real Mexican Super Metroid Fan
Accomplishments:
SM Rewind: 2:29, 89%           SM Cliffhanger (Easy Version): 5:02, 73%, Chozo Lore Found
SM Redesign 8:04, 84.4%      SM Criminal Intent: 4:39, 81%
SM Gravy: 4:07, 69%             SM Legacy 4:02, 86%
SM Soup: 3:36, 57%              *STANDING BY: SUPER METROID AEGIS*
SM Golden Dawn: 6:33, 87%   *STANDING BY: SUPER METROID VOLTA*
SM Dependence: 4:58, 97%    *STANDING BY: SUPER METROID ERIS*
Cpadolf
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Hurr Durr

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« Reply #14 on: April 05, 2008, 06:12:10 am »

Varia doesn't exist to my knowledge, only gravity. And charge beam... don't remember.
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See my TASes of Super Metroid and other games at My Youtube channel.

Current Project:
Any% Improvement with Namespoofer.
Also waiting for Aegis.
squishy_ichigo
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squichigo-chan


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« Reply #15 on: April 05, 2008, 07:30:20 am »

Sadly no Varia Suit... Its not needed anyways!

(click to show/hide)
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ICheatAtGolf
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« Reply #16 on: April 08, 2008, 04:27:38 pm »

I Completed this hack with the same stats as Cpadolf.  Nice, fun, hack, although I think people's definitions of "challenging" are getting harder as time goes on.  I had to use quite a bit of save states on this one.

With the exception of Ridley.

(click to show/hide)

I think if you make another hack, you should tone down the difficulty just a bit.  I'd say a good 75% of the people here wouldn't complete this hack due to difficulty.
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squishy_ichigo
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« Reply #17 on: April 09, 2008, 06:44:39 am »

Yeah, the only reason its so hard is because its a one room hack.

I myself would rather make easier hacks, with hard challenges for extra items like super missles, etc.

(click to show/hide)

edit: If I can beat it, then I guess that I'm getting better after all!  Maybe I should take another swing at Impossible...
« Last Edit: April 09, 2008, 10:05:28 am by squishy_ichigo » Logged

Black Telomeres
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« Reply #18 on: April 09, 2008, 11:01:37 am »

I myself would rather make easier hacks, with hard challenges for extra items like super missles, etc.

Do this plz. You'll be able to reach a wider audience. Are you working on a fullhack or a minihack or anything?
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squishy_ichigo
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« Reply #19 on: April 09, 2008, 11:14:27 am »

I wanted to wait alittle longer to release this but....

I've done a half hack = Rewind
a one room hack = Ridley's Challenge
planning on a full hack = Pantheon

I'm done with the blueprints and am currently testing all my ideas before any real progress will be made.  It'll be awhile before you hear anything concrete.

-------
Random SMILE quirk : Setting a rooms FX2 pointer to C124 will make for explosions!  A few other ones will work as well such as... E5A0, E57C, E5A4, C120.  This is used in the Tourian escape sequence.
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